
There are plenty of ways to find supplies on the map, but the most effective is to climb a radio mast or water tower and get the lay of the land. Worse still, some characters have vital skills such as cooking or medical training, and losing them could have a real negative impact on your morale. Usually that wouldn’t be a problem, but death in State of Decay is permanent, and you could lose a well-trained character and whatever gear they’re carrying. You can radio back to base when you find a bundle of supplies (or break it open for smaller items such as weapons or pain pills) to fetch another survivor out to pick it up and then escort them back, but it means a lot of waiting around – and there’s always a risk that the runner could die while outside the safehouse. In a world where going out alone is tantamount to suicide, and given the fact that two backs are better than one for carrying extra goodies, it seems remarkably stupid to not allow you to go out in groups – especially when certain missions allow for it. Strangely, while some missions will see you partnered up with one or more other survivors (for example, missions that see you go out to hunt down special zombies), you can’t opt to take someone with you on scavenging trips. It’s a good system that makes it easy to train characters up just by taking different people out on supply runs. Cardio will increase as you run, for instance, while Wits will improve as you search houses and buildings for supplies. Tired or wounded characters will have reduced health and stamina, and the last thing you want is to be surrounded by a zombie horde with a busted leg.Įach character comes with a unique set of personality traits, and five skill areas that will increase depending on your actions. If you make friends with another character you can body-jump into them, allowing Marcus to rest and recuperate. Your life will be much easier should you take the time to not only appease your survivors, but also get to know them. On occasion you’ll be tempted to let them run riot while you pop off for a spot of recreational zombie smashing, but it’s not an ideal solution. A shortage of any one supply will result in a loss of morale amongst your survivors, and low morale can lead to arguments, ruptures and, eventually, departures. You’ll need to manage supplies, including food, fuel, ammo, construction materials, and medicine. After the shaky tutorial sees Marcus and Ed meet soldier Maya Torres and make their way down to rendezvous with a group holed up in the church of the nearby town, you get to take over, becoming responsible for the day-to-day running of the beleaguered community. Your primary motivation in State of Decay is staying alive, but there are lots of factors involved. The other survivors are what give State of Decay its colour, and the cocktail of personalities and character traits make a great group dynamic, even if there are way too many to keep a real track of. The suburban setting could have been lifted from any of a score of zombie-themed games and movies, populated by a decent mix of stereotypes and clichés who all have something to bring to the party. What follows is an exercise in survival, resource gathering, and man-management as Marcus and a handful of other survivors attempt to get by in the Hell the world has become. State of Decay begins with main character Marcus Campbell returning from a two week hunting trip with his best friend Ed to find the world overrun by flesh-eating zombies. State of Decay falls into the latter category, combining black humour with a mild threat level to produce a game that entertains rather than thrills you. There are generally two types of apocalyptic infection story: the serious, mature horrors such as Dawn of the Dead, ZombiU and The Last of Us and the not-so-serious like Dead Rising, Zombieland and Left 4 Dead, where zombies walk a fine wire between genuine threats and animated playthings.
